No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. Jane Jensen Gabriel Knight, Adventure Games, Hidden Objects Anastasia Salterīloomsbury Academic An imprint of Bloomsbury Publishing Incīloomsbury Academic An imprint of Bloomsbury Publishing Inc 1385 Broadway New York NY 10018 USAīLOOMSBURY and the Diana logo are trademarks of Bloomsbury Publishing Plc First published 2017 © Anastasia Salter, 2017 All rights reserved.
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Influential Video Game Designers Series Editors: Carly A. Kocurek Jennifer deWinter Thinking through Gray Matter and Cognitionģ Hidden Objects: Crafting Mystery throughDazzle and RewardĤ Down Pinkerton Road: Jensen and the AdventureGame Renaissance Playing at Murder Club: Authoring diverse women charactersĮxploring the potential of hidden objects for storytellingĤ Down Pinkerton Road: Jensen and the Adventure Game Renaissance Jensen’s early casual games and puzzle-driven designīeing Hercules Poirot: Adapting murder mysteries to hidden objects Rebuilding Gabriel Knight in new dimensionsģ Hidden Objects: Crafting Mystery through Dazzle and Reward 2 Being Gabriel Knight: Character and Research-Driven Interactive Narrative